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Swarm monsters are easy to kill (usually one shot), and cheap to banish, but they come in very large numbers, and run very fast. Watch our for fast monsters that run by your towers and can reach your orb more than once before being killed. Each time a monster gets to your orb, its banishment cost increases. This costs you soma mana tougher monsters take more mana to banish. When a monster is just about to crush your orb, the orb will banish it back to its spawning location. If an apparition flies by, and your towers are busy killing monsters, click on the apparition to have the towers target it. If a monster with a high armor level approached however, a strong gem might be very useful – the monster’s armor will absorb most of the damage weaker gems can inflict.Ĭlick on a monster to view info about it, but also to highlight it for your towers to shoot. It’s better to have more towers with somewhat weaker gems in them, than a few towers with stronger gems. Look at the range indicator (yellow circle) of the inserted gem to see how far it can shoot, and place it in a tower that can give it the longest path to cover. It might be worth placing a tower at one square distance from the path instead of right next to it. If you want to shoot them, they should be in the gem’s range you want to place in the tower. Place your towers in positions where they can cover the longest path possible, but also look out for beacons, shards, nests, and tombs. Try to avoid making gems containing more than three base types. If you want a gem to have a strong special ability, but also benefit from the triple (or dual) bonuses, create 2 or 3 grade 1 gems, each of a different type, combine them together, and then build onward using only pure gems of the type you want to boost. So if you want to use the special ability of a gem, combine it only with gems of the same type. If you combine two gems of different types, you get both specials but with a decreased power. Pure gems have the strongest special abilities. These bonuses can be further increased with the Dual gem and Triple gem mastery skills. The same wave with two giants would give 50 mana per kill, meaning 200 mana for a Grade 1 anger (which even considering mana cost of the gem is still a reasonable gain).Dual gems are superior to pure gems, they get bonuses to their damage, range, and firing speed. If you have 100 swarm monsters that wave, your mana per kill is 1, meaning that a Grade 1 gem anger (4 monsters without Violent Explosions) would give a measly 4 mana (which, when factored in with the cost of the gem, results in a loss). Angering summons a constant number of enemies, independent of what type of enemy it was.
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So, the less monsters you have, the higher your mana gain per kill. That’s because each wave gives a certain amount of base mana, and this total is divided amongst all the monsters in that wave. Giants only is absolutely the best thing for those who anger waves (which, to get reasonably far in GemCraft, you’ll have to learn to do). That’s the main reason that people find it easier to use the “Armored Only” setting (not handicap).
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Generally, yes, swarm are the hardest enemy types to deal with due to their speed and numbers.
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Your damage will be lower but you’ll hit more targets, which is obviously the best strategy for Swarms. With Swarms, you want more Lime and less Yellow. Lime/Yellow is pretty much the best combo for any level, but usually the Yellow is the most important part. Also (and this strategy is true for pretty much any kind of wave), you should stress on the Lime gems so you can hit more targets. They’ll mostly die in one hit anyhow, so those big gems are unnecessary and just results in a lot of wasted overkill damage. But with Swarms, one big gem can get swamped, so it’s better to distribute your damage across the board. Since getting Premium, I’ve played in Giants Only almost all the time.īest way I’ve found to deal with Swarms is to have numerous medium-sized gems instead of one big one, which is the ideal strategy for pretty much anything else. The 30% bonus from the “No Monsters Reach your Orb” amulet is just too valuable. Sure the banishment cost is higher, but I try to avoid having to banish at all ever. I always anger Giants more than other waves in order to get more mana. I love Giant waves, because they’re worth a lot of mana. Swarms are much worse than Giants, mainly because they’re worth so little mana that you can’t leech anything from them.
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